Ogre Head Studio We develop hack, slash and everything epic!

Game Dev Tip Exporting with correct unit setup 3DS Max to Unity! Ever pulled out your hair while figuring out why did your 3DSMax. Model re-sized itself into a giant city destroying Kaiju when exporting into unity. Well, It happens due to your Max scale setup being not configured to proper settings. If you work in Max and if you h ave been facing such problems then worry not and let us explain how you can get it all sorted. Now lets fix this issue shall we! In your 3DS Max tool bar. 4 Now we select th.

OVERVIEW

The site ogrehead.com presently has an average traffic ranking of zero (the lower the more traffic). We have examined four pages within the web page ogrehead.com and found fifteen websites associating themselves with ogrehead.com. There is one contacts and addresses for ogrehead.com to help you contact them. There is three social media platforms enjoyed by ogrehead.com. The site ogrehead.com has been online for five hundred and thirty-four weeks, twenty-nine days, thirteen hours, and fifty-five minutes.
Pages Crawled
4
Links to this site
15
Contacts
1
Addresses
1
Social Links
3
Online Since
Apr 2014

OGREHEAD.COM TRAFFIC

The site ogrehead.com is seeing varying levels of traffic until the end of the year.
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OGREHEAD.COM HISTORY

The site ogrehead.com was first filed on April 09, 2014. It will expire on the date of April 09, 2015. It is currently five hundred and thirty-four weeks, twenty-nine days, thirteen hours, and fifty-five minutes young.
REGISTERED
April
2014
EXPIRED
April
2015

PERIOD

10
YEARS
2
MONTHS
29
DAYS

LINKS TO DOMAIN

Asura A Hack n Slash Rogue-like game!

So we have been working on the LOOT for sometime now and wanted to show a glimpse how it works in the game. We will discuss about the weapons in this post and will blabber about armors in the next. To explain this better, lets take two of the weapons already in the game. Check out both of these weapons wrecking the enemies below! As you may notice everything is falling into the right place which means a demo will be out soon .

Marching Bytes

Turn Based Strategy in Space! Endless, twitchy, traffic control! A challenging turn based strategy game set in space. Endless, twitchy, traffic control fun. 2D Tile Editor and Automatic Collider Generator for Unity. Easily integrate In App Purchases to your Unity project.

WHAT DOES OGREHEAD.COM LOOK LIKE?

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CONTACTS

ogreheadstudio

zainuddin fahad

54, Jawahar Rail colony Diamond Point

Hyderabad, Andhra Pradesh, 500009

India

OGREHEAD.COM SERVER

We caught that a lone page on ogrehead.com took zero milliseconds to load. Our parsers could not observe a SSL certificate, so in conclusion our parsers consider this site not secure.
Load time
0 secs
SSL
NOT SECURE
Internet Protocol
50.87.144.81

NAME SERVERS

ns6125.hostgator.com
ns6126.hostgator.com

BROWSER IMAGE

HTML TITLE

Ogre Head Studio We develop hack, slash and everything epic!

DESCRIPTION

Game Dev Tip Exporting with correct unit setup 3DS Max to Unity! Ever pulled out your hair while figuring out why did your 3DSMax. Model re-sized itself into a giant city destroying Kaiju when exporting into unity. Well, It happens due to your Max scale setup being not configured to proper settings. If you work in Max and if you h ave been facing such problems then worry not and let us explain how you can get it all sorted. Now lets fix this issue shall we! In your 3DS Max tool bar. 4 Now we select th.

PARSED CONTENT

The site has the following on the web site, "Game Dev Tip Exporting with correct unit setup 3DS Max to Unity! Ever pulled out your hair while figuring out why did your 3DSMax." We noticed that the web page also said " Model re-sized itself into a giant city destroying Kaiju when exporting into unity." It also stated " Well, It happens due to your Max scale setup being not configured to proper settings. If you work in Max and if you h ave been facing such problems then worry not and let us explain how you can get it all sorted. Now lets fix this issue shall we! In your 3DS Max tool bar. 4 Now we select th."

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